Open GoogleCodeExporter opened 9 years ago
If you need any testing I have the Motorola Droid
Original comment by blocpart...@gmail.com
on 8 Feb 2010 at 4:04
blocpartyheaven: this isn't even anywhere near the "testing" stage, so unless
you can
code in C/C++/ARM assembly, hold your horses. By the time it's semi-usable (it
might
be weeks or months), N64oid won't even need or benefit from beta testers.
scottgl: the very next N64oid commit should be a license change unless you want
trouble... http://www.apache.org/licenses/GPL-compatibility.html Also, I have my
phone now and I'd like to be able to make some contributions eventually - I
have an
SDL 1.3 port with OpenGL (don't get too excited) about 1/3 complete, but I'm
still
having trouble with the SDL demos so I don't know if it works. Oh, and if you
want to
move this discussion, you have a good guess as to what my email address is.
Original comment by gilberto...@gmail.com
on 9 Feb 2010 at 6:18
I also own a motorola droid, that is also rooted, if you need any help testing.
Original comment by Landon.H...@gmail.com
on 28 Feb 2010 at 4:29
Can to not just say "some parts of this code fall under X and other parts under
Y" and just
have the end user say yes too both licenses?
I mean what's wrong with using both? They are bother free/open source
Any way. What can non develipers do to help? I would really like to see this in
the next 6
months
Original comment by l.eli.mo...@gmail.com
on 4 Mar 2010 at 3:47
That's not really feasible. Let's just say you wrote a MIT-licensed Xlib
frontend for
Mupen, dynamically linking to the core library. That would be fine, since they
are
separate binaries. Editing the Mupen64Plus core library code and adding
Apache-licensed code, however, can get shady - I don't know if you heard about
the
Linux/OpenBSD fight over relicensed drivers, where Linux developers apparently
took
OpenBSD driver code and relabeled it as GPL, and the OpenBSD devs did pretty
much the
same thing with GPLed Linux drivers changing it to BSD... That was a mess and I
forget most of the details. The only way scott would be able to have some parts
under
Apache and the rest GPLed is if he clearly separated the two and made sure the
parts
that fall under the GPL remain labeled as such. The Android kernel is GPLed but
since
userspace is clearly separated from it, Google can get away with closed-source
userspace applications and statically linking with Apache code. The Apache
license is
more liberal as far as incorporation into closed-source projects - which is why
Google chose it over the GPL, but that's been discussed before - whereas with
the
GPL, you aren't allowed to use that code without distributing any modifications
under
the same license. I really don't see why you would even want to use the Apache
license because that gives people opportunities to use your code without
contributing
anything back... Bugfixes want to be free.
Original comment by gilberto...@gmail.com
on 7 Mar 2010 at 5:38
this proyect is vaporware now right?
Original comment by fogoz...@gmail.com
on 13 Mar 2010 at 3:15
No, not quite vaporware. It's just the main developers are lacking
time/dedication/skill to continue. We're still waiting on SDL 1.3/2.0 for
OpenGL ES
support, the ARM dynarec, a native GUI, and some other stuff - and I've been
busy
lately, so for the time being, you'll have to wait for scottgl or someone like
ZodTTD
to pick up where it was left off. I've been switching between Android and
Debian a
lot... With Debian I have Mupen64Plus 1.5 working with the unmodified Rice
plugin/no
sound, but it's slow because the Qualcomm 3D acceleration doesn't work in
Debian.
N64oid will take longer to get running and playable because much more work is
involved in porting, whereas with Debian it was a straight compile.
Original comment by gilberto...@gmail.com
on 14 Mar 2010 at 3:11
Hi there I use Mupen64 for mac and have been pleased with it. I would be very
interested in testing it on my
MotoDroid if you need testers. My droid is rooted in case it needs to be for
this. Good luck with the
development, look forward to seeing the results!
Original comment by kissinco...@gmail.com
on 18 Mar 2010 at 12:59
Hello there! I'm familiar in how Mupen64 operates, so if you need a
hand in testing any software, contact me in either
madstarr12@gmail.com or mad_starr@sbcglobal.net .
Original comment by madstar...@gmail.com
on 19 Mar 2010 at 11:32
[deleted comment]
If you need EVO 4G testing please let me know
Original comment by SHollan...@gmail.com
on 22 Jun 2010 at 6:04
More droid test here.
Original comment by valdirsj...@gmail.com
on 13 Sep 2010 at 11:29
Rooted HTC Evo 4g, willing to test!
Original comment by smlwinni...@gmail.com
on 16 Sep 2010 at 7:24
Real life has been holding up my work porting video plugin(s) to OpenGL ES.
Porting Rice is tedious due to its large codebase, so I was considering porting
TR64GL because it only uses OpenGL 1.3, which is supposedly easier to map to
OpenGL ES 1.x.
However, none of that materialized, and for various reasons.
Even though I'm more dedicated than some, I've fallen down the path of the
closed development cycle. Due to my dislike of "mainstream" stuff (first and
foremost, Apple products, but to a lesser degree Android) and the suckiness of
the Android NDK/SDK (let alone the whole API mess), I'm no longer developing
for Android. I'm not sure what ZodTTD's up to, but N64Droid is probably being
delayed for the some of the same reasons I cited.
For those of you hopeful beta-testers reading this, let me summarize: What code
is there, is there. I'm unable to contribute more for you ATM, so if you really
want Mario Kart on your Droid, it's up to you to make it possible. At least for
now...
Original comment by gilberto...@gmail.com
on 19 Sep 2010 at 6:30
Rooted Motorola Droid (Original) here to test, will overclock the 600mhz
processor if necessary.
Original comment by Al12gamer
on 14 Oct 2010 at 12:59
gilberto.tanzola,thank you for the update.
people when it's done it's done. when they need beta testers they will let you
know.
gilberto.tanzola can i have your rice source? or did you not get that started. i am currently in the process of doing the same BUT rice is a hell of a job.
Original comment by damian.l...@gmail.com
on 7 Nov 2010 at 1:37
1st off ween they r ready for testers they will tell use
2nd tiger kind has brought out a demo of nds emulator y is it taking long for
the n64
emu if u need help try ask tiger king
Original comment by toycoman...@gmail.com
on 10 Feb 2011 at 4:52
I can test aswal and got a samsung galaxy tab to test on.
Original comment by takeshin...@gmail.com
on 8 Mar 2011 at 10:02
it really just sounds like someone else is moving to android and wants to get
paid.
Original comment by manuel.c...@gmail.com
on 24 Mar 2011 at 2:36
https://github.com/aloznat/Mupen64Plus
If you want to test, grab the Android SDK/NDK and compile away! It's not
finished - be prepared to debug lots of segfaults...
Original comment by gilberto...@gmail.com
on 18 May 2011 at 6:34
Original issue reported on code.google.com by
gilberto...@gmail.com
on 18 Jan 2010 at 4:07