Closed CharlesQHappy closed 3 years ago
Weird.. I can't imagine how pausing before stopping could affect anything.
Ofc I'd need more info from you, like Unity's crash logs, versions, OS, configuration (from DllManipulatorScript
). Do you (or the lib) use any threading? Is your code which calls dll more 'simpler' or 'complexier'? For the letter you could also provide relevant samples, if you think they'd be meaningful.
Hi, when I used omp- code in my native dll, each time I stop the playing, Unity will crash. But, if I click "pause" button first, then stop the playing, Unity will be ok. How's that?