Hey, Thanks for this library, been super useful for a project I'm working on.
I've added CMakeLists here so people who aren't using the provided VS project can generate their own project files. Theoretically this means you can also remove the makefile and visual studio junk you've got in the repository, but I thought I'd leave that decision up to you.
I also use VS here anyway, so I tested generating a project here using cmake and it works fine, except for the openGL example which fails to link, as it generates 32bit projects by default. It looks to me like you're currently working on something to do with that so I thought I'd leave it as is for now, but I can either modify it to generate a 64bit project for the openGL example or if I can help to make it 32bit I'm happy to do that too.
As a side-note, I'll be modifying this further in a separate branch to work with a library I use called SFML (http://www.sfml-dev.org/), and making it work cross-platform if that's of any interest to you
Hey, trying to clear up some of my todo lists - don't mind if you have no intention to accept this, just let me know. Will close it for now anyway but feel free to re-open if you want it
Hey, Thanks for this library, been super useful for a project I'm working on.
I've added CMakeLists here so people who aren't using the provided VS project can generate their own project files. Theoretically this means you can also remove the makefile and visual studio junk you've got in the repository, but I thought I'd leave that decision up to you.
I also use VS here anyway, so I tested generating a project here using cmake and it works fine, except for the openGL example which fails to link, as it generates 32bit projects by default. It looks to me like you're currently working on something to do with that so I thought I'd leave it as is for now, but I can either modify it to generate a 64bit project for the openGL example or if I can help to make it 32bit I'm happy to do that too.
As a side-note, I'll be modifying this further in a separate branch to work with a library I use called SFML (http://www.sfml-dev.org/), and making it work cross-platform if that's of any interest to you
Cheers, Jonny