mdarkness1988 / Rust-Server

Modified Rust Server from didstopia
MIT License
8 stars 18 forks source link

Starting Navmesh Source Collecting #15

Open elliopitas opened 5 years ago

elliopitas commented 5 years ago

Describe the issue you are having it just gets stuck at Starting Navmesh Source Collecting. and doesn't start up.

What was you doing before it happened Answer: nothing just installed. I also tried reinstalling

Screenshots If applicable, add screenshots to help explain your problem.

What are you running on (please complete the following information):

Additional information Add any other detail about the problem here. ` PVP Mode Port forwarding was enabled Starting Port Forwarding..... Port forwarding has opened ports

Auto wipe not set Announcements is disabled Wiped title is disabled Installing/updating steamcmd.. linux32/ linux32/libstdc++.so.6 linux32/steamcmd steamcmd.sh steam.sh Installing/updating Rust.. (this might take a while, be patient) linux32/ linux32/libstdc++.so.6 linux32/steamcmd steamcmd.sh steam.sh Installing/updating Rust.. (this might take a while, be patient) Redirecting stderr to '/root/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [ 0%] Downloading update (0 of 74,407 KB)... [ 0%] Downloading update (615 of 74,407 KB)... [ 0%] Downloading update (5,797 of 74,407 KB)... [ 7%] Downloading update (10,871 of 74,407 KB)... [ 14%] Downloading update (16,023 of 74,407 KB)... [ 21%] Downloading update (17,458 of 74,407 KB)... [ 23%] Downloading update (20,690 of 74,407 KB)... [ 27%] Downloading update (22,448 of 74,407 KB)... [ 30%] Downloading update (23,905 of 74,407 KB)... [ 32%] Downloading update (25,810 of 74,407 KB)... 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[----] Installing update... [----] Installing update... [----] Installing update... [----] Cleaning up... [----] Update complete, launching %appname%... Redirecting stderr to '/root/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Downloading update (16 of 49,834 KB)... [ 0%] Downloading update (2,582 of 49,834 KB)... [ 5%] Downloading update (5,151 of 49,834 KB)... [ 10%] Downloading update (7,209 of 49,834 KB)... [ 14%] Downloading update (9,263 of 49,834 KB)... [ 18%] Downloading update (11,292 of 49,834 KB)... [ 22%] Downloading update (13,661 of 49,834 KB)... [ 27%] Downloading update (15,723 of 49,834 KB)... [ 31%] Downloading update (17,775 of 49,834 KB)... [ 35%] Downloading update (20,232 of 49,834 KB)... [ 40%] Downloading update (22,629 of 49,834 KB)... [ 45%] Downloading update (23,823 of 49,834 KB)... [ 47%] Downloading update (25,491 of 49,834 KB)... [ 51%] Downloading update (26,690 of 49,834 KB)... [ 53%] Downloading update (28,061 of 49,834 KB)... 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[ 93%] Downloading update (47,721 of 49,834 KB)... [ 95%] Downloading update (48,943 of 49,834 KB)... [ 98%] Downloading update (49,834 of 49,834 KB)... [100%] Download complete. [----] Installing update... [----] Extracting package... [----] Extracting package... [----] Extracting package... [----] Extracting package... [----] Installing update... [----] Installing update... [----] Installing update... [----] Installing update... [----] Installing update... [----] Installing update... [----] Installing update... [----] Installing update... [----] Cleaning up... [----] Update complete, launching Steamcmd... Redirecting stderr to '/root/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. @sSteamCmdForcePlatformType linux "@sSteamCmdForcePlatformType" = "linux"  Connecting anonymously to Steam Public...Logged in OK Waiting for user info...OK force_install_dir /steamcmd/rust app_info_update 1 app_update 258550 validate ERROR! Timed out waiting for AppInfo update. quit Downloading and installing latest Oxide.. x RustDedicated_Data/ x RustDedicated_Data/Managed/ x RustDedicated_Data/Managed/Assembly-CSharp.dll x RustDedicated_Data/Managed/Facepunch.Console.dll x RustDedicated_Data/Managed/Facepunch.Rcon.dll x RustDedicated_Data/Managed/Mono.Data.Tds.dll x RustDedicated_Data/Managed/MySql.Data.dll x RustDedicated_Data/Managed/NewAssembly.dll x RustDedicated_Data/Managed/Oxide.Core.dll x RustDedicated_Data/Managed/Oxide.CSharp.dll x RustDedicated_Data/Managed/Oxide.MySql.dll x RustDedicated_Data/Managed/Oxide.References.dll x RustDedicated_Data/Managed/Oxide.Rust.dll x RustDedicated_Data/Managed/Oxide.SQLite.dll x RustDedicated_Data/Managed/Oxide.Unity.dll x RustDedicated_Data/Managed/System.Configuration.Install.dll x RustDedicated_Data/Managed/System.Data.dll x RustDedicated_Data/Managed/System.Data.SQLite.dll x RustDedicated_Data/Managed/System.Drawing.dll x RustDedicated_Data/Managed/System.Runtime.Serialization.dll x RustDedicated_Data/Managed/System.Transactions.dll x RustDedicated_Data/Managed/x64/ x RustDedicated_Data/Managed/x64/libmonoboehm-2.0.so.1 x RustDedicated_Data/Managed/x64/libMonoPosixHelper.so x RustDedicated_Data/Managed/x64/libsqlite3.so x RustDedicated_Data/Managed/x64/sqlite3.dll x RustDedicated_Data/Managed/x86/ x RustDedicated_Data/Managed/x86/libmonoboehm-2.0.so.1 x RustDedicated_Data/Managed/x86/libMonoPosixHelper.so x RustDedicated_Data/Managed/x86/libsqlite3.so x RustDedicated_Data/Managed/x86/mono-2.0.dll x RustDedicated_Data/Managed/x86/msvcp140.dll x RustDedicated_Data/Managed/x86/msvcr120.dll x RustDedicated_Data/Managed/x86/sqlite3.dll Starting web server.. Log rotation enabled! Using startup arguments: Cleaning up old logs.. mv: cannot stat '/steamcmd/rust/logs/*.txt': No such file or directory Starting scheduled task manager.. Starting Rust.. Found path: /steamcmd/rust/RustDedicated Mono path[0] = '/steamcmd/rust/RustDedicated_Data/Managed' Mono config path = '/steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/etc' Preloaded 'libRakNet.so' Preloaded 'libRustNative.so' eac_server.so [x64] :: OnLoad() Preloaded 'libeac_server.so' Preloaded 'libeasyanticheat.so' Preloaded 'libsteam_api.so' Preloaded 'steamclient.so' Unable to preload the following plugins: libRenderer.so libRustNative.so libRenderer.so sqlite3.so PlayerPrefs - Creating folder: /root/.config/unity3d/Facepunch Studios LTD PlayerPrefs - Creating folder: /root/.config/unity3d/Facepunch Studios LTD/Rust Initialize engine version: 2019.1.4f1 (ffa3a7a2dd7d)

Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0]

Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly

WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader

Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found UnloadTime: 6.356993 ms 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35 Bootstrap Startup System Name: Constantinides OS: Linux 4.19 Ubuntu 16.04 64bit CPU Model: AMD Ryzen 7 2700X Eight-Core Processor Cores: 16 Memory: 16040 MB GPU Model: Null Device API: NULL 1.0 [1.0] Memory: 128 MB SM: 30 Process Memory: 0 MB Mono Collects: 34 Memory: 2 MB Manifest Metadata Loaded 13397 pooled strings 15 mesh colliders 6143 prefab properties 388 effect categories 700 entity names 90 skinnable names Command Line: "/steamcmd/rust/RustDedicated" "-batchmode" "-load" "+server.port" "28015" "+server.identity" "My-server-name" "+server.seed" "0" "+server.hostname" "elliopita land" "+server.url" "" "+server.headerimage" "" "+server.description" "eniksero ti na valo dame" "+server.worldsize" "8000" "+server.maxplayers" "69" "+fps.limit" "-1" "+server.secure" "True" "+server.updatebatch" "512" "+server.saveinterval" "300" "+server.tickrate" "30" "+ai.tickrate" "6" "server.port" "" "+server.pve" "False" "+rcon.port" "28016" "+rcon.password" "**" "+rcon.web" "1" Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libkernel32 Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libkernel32.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/kernel32 Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libkernel32 Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libkernel32.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libkernel32 Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/data-0x1516676aa020.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/data-0x151667acd860.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/data-0x15165c527060.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/data-0x15165e206f90.so Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/data-0x15165fef1040.so [Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1" [Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1" Server Config Loaded Server Config Loaded Skinnable Warmup Skinnable Warmup Manifest Assets Loaded 90 skinnable objects Loading Scene Manifest Assets Loaded 90 skinnable objects Loading Scene Unloading 6 Unused Serialized files (Serialized files now loaded: 26) HDR Render Texture not supported, disabling HDR on reflection probe. UnloadTime: 8.095154 ms Missing shader in Main Camera (TOD_Scattering) Missing shader in Main Camera (TOD_Scattering) Missing shader in Main Camera (TOD_Scattering) Missing shader in Main Camera (TOD_Rays) Missing shader in Main Camera (TOD_Rays) Missing shader in Main Camera (TOD_Rays) Plugins: Couldn't open /steamcmd/rust/RustDedicated_Data/Plugins/x86_64/libRenderer.so, error: /steamcmd/rust/RustDedicated_Data/Plugins/x86_64/libRenderer.so: undefined symbol: glXGetProcAddressARB

Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer Unloading 50114 unused Assets to reduce memory usage. Loaded Objects now: 30218. Total: 92.650078 ms (FindLiveObjects: 2.947982 ms CreateObjectMapping: 3.697061 ms MarkObjects: 58.183774 ms DeleteObjects: 27.818751 ms) Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized) Missing shader in effect - Cold (ScreenOverlayEx) Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain) Missing shader in effect - Hurt (ScreenOverlayEx) Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) Missing shader in effect - FXAA (FXAA) Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized) Loading Oxide Core v2.0.3867... Loading extensions... Latest compiler MD5: 8ce6d27e7718e3d164766bba8833537a Local compiler MD5: 8ce6d27e7718e3d164766bba8833537a Loaded extension CSharp v2.0.4000 by Oxide and Contributors Loaded extension MySql v2.0.3755 by Oxide and Contributors Loaded extension Rust v2.0.4237 by Oxide and Contributors Loaded extension SQLite v2.0.3754 by Oxide and Contributors Loaded extension Unity v2.0.3756 by Oxide and Contributors Using Covalence provider for game 'Rust' Loading plugins... Loaded plugin Rust v2.0.4237 by Oxide and Contributors Loaded plugin Unity v2.0.3756 by Oxide and Contributors HDR Render Texture not supported, disabling HDR on reflection probe. UnloadTime: 8.095154 ms Missing shader in Main Camera (TOD_Scattering) Missing shader in Main Camera (TOD_Scattering) Missing shader in Main Camera (TOD_Scattering) Missing shader in Main Camera (TOD_Rays) Missing shader in Main Camera (TOD_Rays) Missing shader in Main Camera (TOD_Rays) Plugins: Couldn't open /steamcmd/rust/RustDedicated_Data/Plugins/x86_64/libRenderer.so, error: /steamcmd/rust/RustDedicated_Data/Plugins/x86_64/libRenderer.so: undefined symbol: glXGetProcAddressARB

Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer Unloading 50114 unused Assets to reduce memory usage. Loaded Objects now: 30218. Total: 92.650078 ms (FindLiveObjects: 2.947982 ms CreateObjectMapping: 3.697061 ms MarkObjects: 58.183774 ms DeleteObjects: 27.818751 ms) Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized) Missing shader in effect - Cold (ScreenOverlayEx) Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain) Missing shader in effect - Hurt (ScreenOverlayEx) Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) Missing shader in effect - FXAA (FXAA) Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized) Loading Oxide Core v2.0.3867... Loading extensions... Latest compiler MD5: 8ce6d27e7718e3d164766bba8833537a Local compiler MD5: 8ce6d27e7718e3d164766bba8833537a Loaded extension CSharp v2.0.4000 by Oxide and Contributors Loaded extension MySql v2.0.3755 by Oxide and Contributors Loaded extension Rust v2.0.4237 by Oxide and Contributors Loaded extension SQLite v2.0.3754 by Oxide and Contributors Loaded extension Unity v2.0.3756 by Oxide and Contributors Using Covalence provider for game 'Rust' Loading plugins... Loaded plugin Rust v2.0.4237 by Oxide and Contributors Loaded plugin Unity v2.0.3756 by Oxide and Contributors Asset Warmup (1/5574) Asset Warmup (76/5574) Asset Warmup (102/5574) Asset Warmup (153/5574) Asset Warmup (225/5574) Asset Warmup (233/5574) Asset Warmup (236/5574) Asset Warmup (245/5574) Asset Warmup (256/5574) Asset Warmup (272/5574) Asset Warmup (443/5574) Asset Warmup (504/5574) Asset Warmup (562/5574) Asset Warmup (679/5574) Asset Warmup (822/5574) Asset Warmup (829/5574) Asset Warmup (884/5574) Asset Warmup (884/5574) Asset Warmup (1006/5574) Asset Warmup (1318/5574) Asset Warmup (1318/5574) Asset Warmup (1366/5574) Asset Warmup (1472/5574) Asset Warmup (1472/5574) Asset Warmup (1573/5574) Asset Warmup (1581/5574) Asset Warmup (1581/5574) Asset Warmup (1605/5574) Asset Warmup (1925/5574) Asset Warmup (1925/5574) Asset Warmup (2031/5574) Asset Warmup (2117/5574) Asset Warmup (2117/5574) Asset Warmup (2203/5574) Asset Warmup (2385/5574) Asset Warmup (2385/5574) Asset Warmup (2467/5574) Asset Warmup (2635/5574) Asset Warmup (2671/5574) Asset Warmup (2701/5574) Asset Warmup (2702/5574) Asset Warmup (2805/5574) Asset Warmup (2907/5574) Asset Warmup (3015/5574) Asset Warmup (3108/5574) Asset Warmup (3108/5574) Asset Warmup (3176/5574) Asset Warmup (3281/5574) Asset Warmup (3281/5574) Asset Warmup (3386/5574) Asset Warmup (3473/5574) Asset Warmup (3473/5574) Asset Warmup (3546/5574) Asset Warmup (3656/5574) Asset Warmup (3656/5574) HDR Render Texture not supported, disabling HDR on reflection probe. Asset Warmup (3721/5574) Asset Warmup (3877/5574) Asset Warmup (3877/5574) Asset Warmup (3988/5574) Asset Warmup (4102/5574) Asset Warmup (4102/5574) Asset Warmup (4180/5574) The referenced script (UnityEngine.DDraw) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Main Camera') is missing! The referenced script (UnityEngine.DDraw) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Main Camera') is missing! The referenced script on this Behaviour (Game Object 'Main Camera') is missing! Asset Warmup (4237/5574) The referenced script (UnityEngine.DDraw) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Main Camera') is missing! The referenced script (UnityEngine.DDraw) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Main Camera') is missing! The referenced script on this Behaviour (Game Object 'Main Camera') is missing! Asset Warmup (4237/5574) Asset Warmup (4300/5574) Asset Warmup (4381/5574) Asset Warmup (4381/5574) Asset Warmup (4470/5574) Asset Warmup (4624/5574) Asset Warmup (4712/5574) Asset Warmup (4836/5574) Asset Warmup (5020/5574) Asset Warmup (5170/5574) Asset Warmup (5323/5574) Asset Warmup (5323/5574) Asset Warmup (5454/5574) Asset Warmup (5569/5574) Asset Warmup (5569/5574) Asset Warmup (5574/5574) WebSocket RCon Started on 28016 Generating procedural map of size 6000 with seed 1198042011 alphamapResolution is clamped to the range of [16, 2048]. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed

ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.

Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found WebSocket RCon Started on 28016 Generating procedural map of size 6000 with seed 1198042011 alphamapResolution is clamped to the range of [16, 2048]. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed

ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.

Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found [0.5s] Procedural Objects [1.6s] Height Map [0.4s] Topology Map [1.2s] Mountains [1.2s] Harbors [1.2s] Harbors [7.3s] Large Monuments [2.0s] Medium Monuments [0.9s] Small Monuments [0.9s] Small Monuments [0.4s] Tiny Monuments [1.0s] Swamps [1.0s] Swamps [1.0s] Ice Lakes [21.1s] Road Layout [0.5s] Road Topology [0.5s] Road Topology [1.1s] Road Objects [18.1s] Power Line Layout [0.5s] Power Line Objects [2.1s] River Layout [0.5s] River Objects [0.5s] River Objects [11.8s] Caves [11.8s] Caves [0.4s] Field Rocks 1/2 [0.3s] Cliffs 1/2 [1.7s] Micro Cliffs [1.7s] Micro Cliffs [0.4s] Formation Rocks 3/3 [1.3s] Offshore Monuments [0.9s] Road Objects [0.9s] Road Objects [1.8s] Terrain Mesh [1.7s] Procedural Objects [0.4s] Cliff Topology [209.7s] Processing World [4.1s] Saving World Generated ocean patrol path with node count: 461 [37.4s] Ocean Patrol Paths [2.2s] Finalizing World Starting Navmesh Source Collecting.`

mdarkness1988 commented 5 years ago

Have you resolved this issue or still in need of assistance

elliopitas commented 5 years ago

Have you resolved this issue or still in need of assistance

still unsolved

mdarkness1988 commented 5 years ago

First of all try running the performance mode on normal or optimized and if get to the same point wait for about 15 mins as it can take long time if it's the first time.

If not work then try without oxide just to see if it's that what is causing any issues so we can norrow it down.

Let me know of the results :)

JoeStratton commented 5 years ago

Navmesh takes a very long time.. I thought it was broken as well but it takes 1.5 hours to finish on my machine (48 cores on competitive/massive). I heard you can have it run AFTER the server startup through some cfg file.

elliopitas commented 4 years ago

First of all try running the performance mode on normal or optimized and if get to the same point wait for about 15 mins as it can take long time if it's the first time.

If not work then try without oxide just to see if it's that what is causing any issues so we can norrow it down.

Let me know of the results :)

I let it run for a day still the same results

I found the problem tho it was the word size massive doesn't work all other sizes work just fine