Player Movements: The player character's movements were smooth and responsive. The controls for moving right, left, and jumping worked as expected. However, the double jump feature was sometimes inconsistent, requiring multiple attempts to execute.
Combat Mechanics: The sword swinging and bomb throwing mechanics functioned well. The sword attack was responsive, and the bomb throwing had a good range. However, the bomb's explosion animation sometimes lagged, causing a brief freeze in gameplay.
Special Abilities: The double jump ability worked well, but as mentioned above, it was sometimes inconsistent. The other special abilities, such as the ability to stick to walls, worked as expected.
2. User Interface:
Menus: The main menu, options menu, and pause menu were easy to navigate. The font was clear and readable, and the menu options were intuitive.
Score Display: The score display was clear and updated correctly when coins were collected or enemies were defeated. However, the display sometimes overlapped with other UI elements, making it hard to read.
3. Level Design:
The levels were well-designed, with a good balance of platforming challenges and combat encounters. The placement of coins and power-ups was strategic, encouraging exploration.
The use of different environments (jungle, temple, etc.) added variety and kept the gameplay interesting. However, some areas of the jungle level were too dark, making it hard to see obstacles and enemies.
4. Performance:
The game ran smoothly on the tested device, with no noticeable frame rate drops or lag. However, as mentioned above, the bomb explosion animation sometimes caused a brief freeze in gameplay.
The game loaded quickly, and there were no issues with saving or loading progress.
5. Suggestions for Improvement:
Improve the consistency of the double jump feature to ensure it works on every attempt.
Optimize the bomb explosion animation to prevent it from causing a freeze in gameplay.
Adjust the score display to prevent it from overlapping with other UI elements.
Increase the brightness in some areas of the jungle level to make obstacles and enemies more visible.
Conclusion:
Overall, "Diamond Hunter" is a fun and engaging game with well-designed levels and mechanics. There are a few minor issues that need to be addressed, but none of them significantly impact the gameplay experience. With some improvements, "Diamond Hunter" has the potential to be a standout title in the Metroidvania genre.
SAMPLE - Playtesting Report for Diamond Hunter
Date: August 3, 2023
Tester: Alex Tsui
Device: PC (Windows 10, 16GB RAM, Intel i7, Nvidia GTX 1080)
1. Game Mechanics:
Player Movements: The player character's movements were smooth and responsive. The controls for moving right, left, and jumping worked as expected. However, the double jump feature was sometimes inconsistent, requiring multiple attempts to execute.
Combat Mechanics: The sword swinging and bomb throwing mechanics functioned well. The sword attack was responsive, and the bomb throwing had a good range. However, the bomb's explosion animation sometimes lagged, causing a brief freeze in gameplay.
Special Abilities: The double jump ability worked well, but as mentioned above, it was sometimes inconsistent. The other special abilities, such as the ability to stick to walls, worked as expected.
2. User Interface:
Menus: The main menu, options menu, and pause menu were easy to navigate. The font was clear and readable, and the menu options were intuitive.
Score Display: The score display was clear and updated correctly when coins were collected or enemies were defeated. However, the display sometimes overlapped with other UI elements, making it hard to read.
3. Level Design:
The levels were well-designed, with a good balance of platforming challenges and combat encounters. The placement of coins and power-ups was strategic, encouraging exploration.
The use of different environments (jungle, temple, etc.) added variety and kept the gameplay interesting. However, some areas of the jungle level were too dark, making it hard to see obstacles and enemies.
4. Performance:
The game ran smoothly on the tested device, with no noticeable frame rate drops or lag. However, as mentioned above, the bomb explosion animation sometimes caused a brief freeze in gameplay.
The game loaded quickly, and there were no issues with saving or loading progress.
5. Suggestions for Improvement:
Improve the consistency of the double jump feature to ensure it works on every attempt.
Optimize the bomb explosion animation to prevent it from causing a freeze in gameplay.
Adjust the score display to prevent it from overlapping with other UI elements.
Increase the brightness in some areas of the jungle level to make obstacles and enemies more visible.
Conclusion:
Overall, "Diamond Hunter" is a fun and engaging game with well-designed levels and mechanics. There are a few minor issues that need to be addressed, but none of them significantly impact the gameplay experience. With some improvements, "Diamond Hunter" has the potential to be a standout title in the Metroidvania genre.