mdbesten / what-could-go-wrong

What Could Go Wrong
MIT License
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Modification of the reward system to avoid passive user (Hong Vy Sophie) #32

Open nmso2710 opened 5 months ago

nmso2710 commented 5 months ago

Revising the point system to reward insightful or thought-provoking justifications rather than simply choosing the best response card can shift the focus of "What Could Go Wrong?" towards deeper engagement and learning.

nmso2710 commented 5 months ago

Here are the new rules :

  1. All players draw 5 white response cards from their stack to start the game.
  2. Click the spinner to choose the first player who will be the Card Czar.
  3. The Card Czar then pull a black prompt card and reads it to the group
  4. All other players then put 1 white response card face down in their slot.
  5. Revealing Responses: The Card Czar collects, and then reads each response card aloud to the group.

NEW

  1. Discussion and Justification: Instead of immediately selecting a winning card, the group enters a discussion phase where each player, except the Card Czar, advocates for the response they believe is most insightful, considering the prompt. Players are encouraged to provide thoughtful justifications for their choices or elaborate on the implications of their response. A timer of 45sec will be set, encouraging user engagement.

  2. Awarding Points for Insight: After the discussion, the Card Czar awards a point to the player who contributed the most insightful or thought-provoking justification during the discussion. This decision can be based on the depth of analysis, the creativity of the insight, or the ability to highlight ethical considerations or unintended consequences not immediately obvious from the response cards alone.

  3. Continuing the Game: The role of Card Czar rotates to the next player. All players draw a new white card to maintain a hand of 5 cards, and the next round begins.

By emphasizing the quality of discussion and insight over the simple selection of response cards, this modified gameplay encourages players to engage more deeply with the ethical and societal implications of AI and technology. This approach not only makes the game more educational but also fosters a collaborative environment where players learn from each other's perspectives and insights.