mdbesten / what-could-go-wrong

What Could Go Wrong
MIT License
2 stars 26 forks source link

Time Pressure #35

Open Coco916 opened 5 months ago

Coco916 commented 5 months ago

Vary the time given for thinking of mishaps. Some rounds could be rapid-fire with only 30 seconds to think, while others could allow for a few minutes of deliberation, forcing players to adapt their thinking speed. To add this function we add 3 "rapid-fire" cards. When players draws cards, if someone draw this particular card, he have to show it to every player : the rapid-fire round is triggered. The player who drew this card have to draw another one and then the round proceed as usual but with a 30 second time limit.

vianneyroux commented 5 months ago

While incorporating rapid-fire rounds can add excitement and dynamism to the game, it's important to consider the potential stress it might introduce, especially for players who might need more time to think or process information. By enforcing a strict 30-second time limit, some players might feel rushed or pressured, which could detract from the inclusive and enjoyable nature of the game.

To maintain inclusivity and ensure that everyone can participate comfortably, it might be beneficial to provide flexibility in the timing of rounds. This could involve allowing players to opt-in or opt-out of rapid-fire rounds based on their preference, or varying the duration of rapid-fire rounds to accommodate different playing styles and comfort levels. Ultimately, the goal is to create an environment where all players feel valued and respected, regardless of their thinking speed or approach to gameplay.