Open ValentinBesnard opened 5 years ago
Hi Valentin, thanks for your detailed feedback (helps a lot in debugging). The settings file it was searching for behind the scenes on the simulation side was incorrectly typed. A fixed version of the challenge problem should be available shortly.
Here is the link to download the fixed package: https://can01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fdrive.google.com%2Fopen%3Fid%3D1ArTdaXxzRkDKdbaeroi2NtVLxPZRFrah&data=02%7C01%7C15mb35%40queensu.ca%7C80c6018712e04c1b6a7a08d6ea8c4605%7Cd61ecb3b38b142d582c4efb2838b925c%7C1%7C0%7C636954285531090235&sdata=YYm2KxqNVl%2FwhNEkMxJWZAhXsdyZvDhlfDnXmf2%2FYdU%3D&reserved=0
The link for the issue page is fixed, thanks for pointing that out.
It works for me.
Thank you very much !
Unfortunately It appears I’m having the same issue, in Windows.
@aviransadon
Sorry for the inconvenience, there was a problem which is fixed in the following version:
https://drive.google.com/file/d/1AnYDKY6Jk5mjl0Ah5uhpb4PIFRASgVvY/
Thank you (-:
Ports number are incoherent between simulation and the description page of the challenge. On the simulator, ports 9065 and 9075 should be used to control robots.
Hi Valentin, sorry that was my mistake (I was testing for configurable ports). The defaults are 9001 and 9003 for player1 and player2 respectively. The ports in the GameSettings.txt file can also be set to whichever ones work for you.
Unfortunately, we are having the same problem on mac.
Hi, i'm having the same issue in MacOS.
Player.log file: ` Initialize engine version: 2018.3.11f1 (5063218e4ab8) GfxDevice: creating device client; threaded=1 2019-06-11 16:14:14.879 mac[3930:288083] Color LCD preferred device: Intel(R) HD Graphics 630 (low power) 2019-06-11 16:14:14.879 mac[3930:288083] Metal devices available: 2 2019-06-11 16:14:14.879 mac[3930:288083] 0: Intel(R) HD Graphics 630 (low power) 2019-06-11 16:14:14.879 mac[3930:288083] 1: AMD Radeon Pro 555 (high power) 2019-06-11 16:14:15.811 mac[3930:288083] Using device AMD Radeon Pro 555 (high power) Initializing Metal device caps: AMD Radeon Pro 555 Begin MonoManager ReloadAssembly
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
/private/var/folders/m3/kcj_517s7g947dtc6vlr_hr00000gn/T/AppTranslocation/95648BAD-B039-423A-B10C-D557D09830D8
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
ArgumentException: Empty path name is not legal.
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00033] in
(Filename:
Setting up 4 worker threads for Enlighten. Thread -> id: 70000fa24000 -> priority: 1 Thread -> id: 70000faa7000 -> priority: 1 Thread -> id: 70000fb2a000 -> priority: 1 Thread -> id: 70000fbad000 -> priority: 1 `
Thanks for the log files tom! I think the issue should be fixed with this release. Here is the download link: https://drive.google.com/open?id=19H0Q3uODNEe_02stA2rqPRvHKGLnzi3Q. The link is also updated on the challenge website.
Works, thanks!
Thank you for the fast response (-:
Hello,
I have tried to launch the simulator of the Challenge Problem on Linux but it fails. My PC is running a Debian OS on X86_64. Same problem occurs with the linux_universal binary. One of my colleague has also the problem on his PC running Linux.
When I launch the simulator, I have got the screen "Made with unity" and then black screen and nothing occurs.
Logs of the console are:
Set current directory to /home/vbesnard/Doctorat/Recherche/code/SimulationMDETools/ChallengeProblem/ChallengeProblem/Linux/linux_x86_64 Found path: /home/vbesnard/Doctorat/Recherche/code/SimulationMDETools/ChallengeProblem/ChallengeProblem/Linux/linux_x86_64/linux_x86_64.x86_64 Mono path[0] = '/home/vbesnard/Doctorat/Recherche/code/SimulationMDETools/ChallengeProblem/ChallengeProblem/Linux/linux_x86_64/linux_x86_64_Data/Managed' Mono config path = '/home/vbesnard/Doctorat/Recherche/code/SimulationMDETools/ChallengeProblem/ChallengeProblem/Linux/linux_x86_64/linux_x86_64_Data/MonoBleedingEdge/etc' Preloaded 'ScreenSelector.so' Display 0 '0': 1920x1080 (primary device). Logging to /home/vbesnard/.config/unity3d/DefaultCompany/SimGen Unity Framework/Player.log
Logs of the Player.log file are:
IndexOutOfRangeException: Index was outside the bounds of the array. at starter.readSettings () [0x00046] in <340bb346049940999cabaf0d414d5463>:0 at starter.Start () [0x00000] in <340bb346049940999cabaf0d414d5463>:0
There is a IndexOutOfRangeException on method readSettings. Do you have any idea of what is doing this method ? Loading game settings ?
Regards,
Valentin
PS: The link in section "How to ask for additional help?" points to the bug issues of 2018.