What steps will reproduce the problem?
1. Running Maya on OSX
2.
3.
What is the expected output? What do you see instead?
Compiling for OSX in XCode, builds successfully when architecture is set to
standard universal 32-bit
What version of the product are you using? On what operating system?
OSX 10.5
Please provide any additional information below.
Seemed to have gotten it to compile without error in XCode using a Maya2008
template. Doesn't seem to be loading in Maya however after running the mel
scripts.
Original issue reported on code.google.com by anthony...@gmail.com on 2 Dec 2009 at 11:49
Original issue reported on code.google.com by
anthony...@gmail.com
on 2 Dec 2009 at 11:49