mdonoughe / neko-mac

Oneko in Cocoa (Neko for Mac OS X)
The Unlicense
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Application isn't built for arm64 #5

Open MarkOtzen opened 1 year ago

MarkOtzen commented 1 year ago

This app bundle contains a Mach-O executable with only the amd64 instruction set supported. Since macOS supports "fat binaries", it could be worthwhile to build the release with support for the newer M1/M2 chips.

mdonoughe commented 1 year ago

Would it be as easy as adding putting this property back with the right property architecture and getting rid of ONLY_ACTIVE_ARCH? https://github.com/mdonoughe/neko-mac/commit/eab6e05a48a3c757082e0408f8cee2793a543791#diff-f5abe441b9f6082d679ad354cc63002a87e8913c0773a37a2db53562a0573398L354-L357 Probably not because OS X 10.9, the one the project is targeting, predates M1 by about seven years.

FHaine commented 11 months ago

i've complied from your code (without any changes) an M1/arm64 mac .app fully ok.

Zero issue, just recompiled with xcode.

Neko.zip

ps: love you for neko! :)