Open SameSkeletonDifferentCloset opened 3 years ago
How about voice activated props? So they auto detect when speech starts when theres been silence in between and they wiggle around a bit?
Heck yeah!!
Question about this- how do you plan on using it? Like have props on an actor that you them make the actor invisible? Or like place a prop with the level editor that is not an actor prop? Let me know so I know the right way to build it in- thanks
The second option sounds best but maybe the harder one to do? The idea I had which I should have thought out more was to have a talk show hosted by a pillow that talks to different edibles and inanimates. Even if this was implemented I'd still have to be clever enough to pull it off. Whatever would be easiest and makes the most sense to you and what you're able to do with NP. Thank you very much!
They are both pretty easy to do- its just if its actors only I can add a toggle (actor props wiggle on talk) or something- if its all props in a scene I can also add a toggle but I can see that being too chaotic if everything is moving- would really need a per/prop toggle and that would be a whole other thing. So I'll go with the first way.
Most def. Thank you.
Ok just finished adding this- will update the steam beta soon- there's 2 new checkboxes in the scene options- "Wiggle actor1 props" and "wiggle actor 2 props" if selected they props will wiggle for 1 second when it goes from silence to speaking so yeh actor voice file required-
Very cool indeed! Very I'm excited to try this! Thank you!
I have an idea for a series with only props. If the props could move in even the slightest way that'd be great. They'd be talking so just a kind of slight jitter, bounce or idle. So like an option to toggle wobbly props or something.
Thank you!