mdotstrange / NightmarePuppeteerPublic

Public repo for all things Nightmare Puppeteer
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Option to disable LLE spawned actor animations? #286

Open SameSkeletonDifferentCloset opened 3 years ago

SameSkeletonDifferentCloset commented 3 years ago

Maybe it's not a good idea because we all know where it'll be headed next- can we have a third actor with voice control, etc.? Pretty soon our strings will tangle and it'll be a puppet orgy. high fives

mdotstrange commented 3 years ago

I can def make an option to disable their animations but then what would they do? Play an idle animation instead? Let me know what you were thinking.

Adding a third actor with voice control would require re-designing the way NP currently looks and acts- the Main menu/all the input is setup for two actors so there really isn't any place to add controls for a third one etc- So yeh I couldn't add a third actor without entirely redesigning NP-

SameSkeletonDifferentCloset commented 3 years ago

I can def make an option to disable their animations but then what would they do? Play an idle animation instead? Let me know what you were thinking.

Adding a third actor with voice control would require re-designing the way NP currently looks and acts- the Main menu/all the input is setup for two actors so there really isn't any place to add controls for a third one etc- So yeh I couldn't add a third actor without entirely redesigning NP-

Yes. Idle animation. Sorry. I couldn't think of the word.

After I messed around with scene the animation really added to the scene actually.

I noticed the actors can now be resized? Is that right? I was able to shrink down an actor which again really added to the scene so thank you again.

The option to disable the idle animation would still be useful however.

Thank you M.