Closed luxorbis closed 4 years ago
Little Update: Now I can receive data from the app called "Packet Sender", but somehow the udp.onPacket()function doesn't trigger when I enable UDP ingame. UPDATE: everything works so far, I can retrieve data, but somehow the "packet per second"-rate did not improve over the regular WiFiUdp.h library(still around 23 Pps). Maybe this is due to the game bursting out all the packets at a time, or because of the packet-length (largest packet: 1341bytes).
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This may be a rather trivial question, but I don't know/understand what i have to change in my currently working code to get it to work with this library. The reason I'm considering this is because the current version is too slow(~23 packets per second). The data I'm receiving is from a game in form of structs, so the issue can't be there. After receiving I plan on sending the data over to another µC.
Your help is much appreciated!!