mechanicmarx / gamekit

Automatically exported from code.google.com/p/gamekit
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Latest GameKit & XCode4 #160

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
--------------------------------------------------------
1. Install and build using the latest XCode IDE (necessary for latest iOS SDK - 
so not a choice for some)
2. Run AppOgreKit against the standard momo_ogre.blend file
3. Listen for the music / sound

What is the expected output? What do you see instead?
--------------------------------------------------------
Expected output is music playing. Instead we get no music. Move the monkey 
(using W key) and it crashes in the internals of the vorbis library (bad memory 
access). Is GameKit sending dud data to OpenAL / OggVorbis?

I have tried this with the new Blender.h file from Issue 145 (and a re-saved 
momo_ogre.blend file) and it does the same thing. Whilst not conclusive, I do 
not believe this to be file change related as the old header file and svn repo 
blend file cause the same problem.

What version of the product are you using? On what operating system?
--------------------------------------------------------
Latest revision of GameKit/OgreKit, Mac OSX 10.6.6 (Snow Leopard), XCode 4 
(required for iOS 4.3). Note, this is not something wrong with the iPhone build 
(or, more accurately, I did not test the iPhone build). This is the Mac OSX 
build failing.

Please provide any additional information below.
--------------------------------------------------------
As I mentioned above, iPhone developers needing to support the latest iOS SDK 
need to use XCode 4. Also, it is now the official IDE released on the Apple 
Developer website. I believe this to be the cause of the problem, but it is 
possible that my upgrade and this issue are a co-incidence. I cannot test with 
the previous IDE (XCode 3.1.?) so I cannot verify this myself.

Original issue reported on code.google.com by BenT.Sol...@gmail.com on 17 Mar 2011 at 12:17

GoogleCodeExporter commented 8 years ago
I think, it's a same issue with issue 165.

Original comment by harkon...@gmail.com on 2 Apr 2011 at 6:42

GoogleCodeExporter commented 8 years ago
Using GCC as opposed to LLVM GCC does indeed fix the sound.

Original comment by BenT.Sol...@gmail.com on 2 Apr 2011 at 12:04

GoogleCodeExporter commented 8 years ago

Original comment by harkon...@gmail.com on 4 Apr 2011 at 6:13