mechanicmarx / gamekit

Automatically exported from code.google.com/p/gamekit
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Pause in Continuous Animation #171

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Using multitouch_test.blend, switch USE_IPHONE and USE_ACCEL
to false. (So that the demo can be run on a laptop. This can be skipped
if the test is run on an iphone/ipad.)
2. In the script Camera, fix lines 54 and 58 so that instead of tick
use self.play.XTick and self.play.YTick ( this is a separate bug
that should be applied to the distribution multitouch_test.blend)
3. Delete all the logic bricks attached to the player.
4. Add an Always Sensor with TRUE pule mode on.
5. Connect the Always sensor to an AND Controller.
6. Connect the Controller to an Action Actuator
on the Sphere Armature.
7. Step up the Action Actuator to play a loop stop
animation from frames 40 to 79 with a blendin of 5.

What is the expected output? What do you see instead?

The Sphere should rotate continuously while the
mouse can change the view around the sphere.
Instead, the Sphere pauses periodically as it rotates.

What version of the product are you using? On what operating system?

revision 909

Please provide any additional information below.

I've run this test on OS X version 10.6.7

I've attached the modified blend file.

Original issue reported on code.google.com by jonathan...@gmail.com on 15 May 2011 at 8:09

Attachments:

GoogleCodeExporter commented 8 years ago

Original comment by harkon...@gmail.com on 20 May 2011 at 10:36

GoogleCodeExporter commented 8 years ago
This issue was closed by revision r910.

Original comment by harkon...@gmail.com on 21 May 2011 at 3:38

GoogleCodeExporter commented 8 years ago
Thanks for reporting.
r910 fixed this issue.

Original comment by harkon...@gmail.com on 21 May 2011 at 3:45