mechanicmarx / gamekit

Automatically exported from code.google.com/p/gamekit
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File Binary Tables isn't truely independent of GameKit/OgreKit #182

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
I wanted to play around with FBT, and the wiki page states:
"It will always remain independent from OgreKit/GameKit and dependency free, so 
it can be easily extracted and used in other projects."

So, I just checked out http://gamekit.googlecode.com/svn/trunk/Tools/FileTools. 
However, CMake fails:

-- Building for: Visual Studio 10
-- Check for working C compiler using: Visual Studio 10
-- Check for working C compiler using: Visual Studio 10 -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler using: Visual Studio 10
-- Check for working CXX compiler using: Visual Studio 10 -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Can't found ZLib: ftbFile don't support compressed file.
CMake Error at File/CMakeLists.txt:56 (ogrekit_add_library):
  Unknown CMake command "ogrekit_add_library".

-- Configuring incomplete, errors occurred!

So, it looks like I need to grab the whole GameKit repository just to play with 
FBT. This means it's also more difficult to use in other projects.

Original issue reported on code.google.com by mogurijin on 3 Aug 2011 at 1:44

GoogleCodeExporter commented 8 years ago
OgreKit dependency is removed in trunk.
Thanks for reporting.

Original comment by harkon...@gmail.com on 3 Aug 2011 at 5:10