mechanicmarx / gamekit

Automatically exported from code.google.com/p/gamekit
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bParse crash loading 32-bit file in 64-bit gamekit. #211

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Open the attached .blend (it's just the default .blend saved in blender 32 
bit) in gamekit compiled with BPARSE (which is the default).

What version of the product are you using? On what operating system?
Latest svn on linux 64 bit.

Please provide any additional information below.

Program received signal SIGSEGV, Segmentation fault.
0x0000000000d77e9d in gkBlendFile::readCurSceneInfo(Blender::Scene*) ()
(gdb) bt
#0  0x0000000000d77e9d in gkBlendFile::readCurSceneInfo(Blender::Scene*) ()
#1  0x0000000000d781b0 in gkBlendFile::createInstances() ()
#2  0x0000000000d77e35 in gkBlendFile::parse(int, std::basic_string<char, 
std::char_traits<char>, std::allocator<char> > const&) ()
#3  0x0000000000caa562 in gkBlendLoader::loadAndCatch(std::basic_string<char, 
std::char_traits<char>, std::allocator<char> > const&, int, 
std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, 
std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) 
()
#4  0x0000000000caa707 in gkBlendLoader::loadFile(std::basic_string<char, 
std::char_traits<char>, std::allocator<char> > const&, int, 
std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, 
std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) 
()

Original issue reported on code.google.com by kungfoobar@gmail.com on 22 Jan 2012 at 6:16

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