mechanicmarx / gamekit

Automatically exported from code.google.com/p/gamekit
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Gamekit Physics Problem with rigid body joints #298

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Try to load the attached blender file

What is the expected output? What do you see instead?
In Blender the Chain and the attached object are loaded 
with their physical constraints but not with gamekit.

What version of the product are you using? On what operating system?
Actual Version of Gamekit; Windows7

Please provide any additional information below.

Original issue reported on code.google.com by onk...@gmail.com on 16 Jan 2013 at 9:55

Attachments:

GoogleCodeExporter commented 8 years ago
In gamekit physics-objects must not have a parent. So unparent the last 
chain-element and it should work...

Original comment by thomas.t...@googlemail.com on 16 Jan 2013 at 7:08

GoogleCodeExporter commented 8 years ago
But what about a crane where the chain is connected to the crane arm and i
want the chain to move when i rotate the crane or the crane arm.
Am 16.01.2013 20:08 schrieb <gamekit@googlecode.com>:

Original comment by onk...@gmail.com on 17 Jan 2013 at 6:44

GoogleCodeExporter commented 8 years ago
i'm in a similar situation, also with a crane concept. let me know if you come 
up with something that works!

Original comment by ChrisFG...@gmail.com on 7 Feb 2013 at 1:14