mechanicmarx / gamekit

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Cloned Skeletons do not play animations in CPP. #325

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.Create 2 Scenes and load a mesh With a Skeleton to the first scene.
2."Clone" the Skeleton and Mesh to the 2nd Scene. (using CloneToScene, Clone, 
CloneObject)
3.Attempt to Play animation on either the Mesh or Skeleton.

What is the expected output? What do you see instead?

Animation should play like it does using the AddObject function.

What version of the product are you using? On what operating system?

Latest compiled trunk, Visual Studio 2008, Windows 7 x64, Ogre 1.9

Please provide any additional information below.

more info here http://gamekit.org/forum/viewtopic.php?f=2&t=3704

Original issue reported on code.google.com by Spectrome on 17 Mar 2014 at 6:05

GoogleCodeExporter commented 8 years ago
Can you Please discard this. This was User Error.

Original comment by Spectrome on 17 Mar 2014 at 11:41

GoogleCodeExporter commented 8 years ago

Original comment by harkon...@gmail.com on 18 Mar 2014 at 2:33