mechanistry / timberborn-modding

Timberborn official modding tools and examples.
https://github.com/mechanistry/timberborn-modding
MIT License
38 stars 8 forks source link

More examples and complete list of entities/fields for overrides #8

Open pzich opened 3 months ago

pzich commented 3 months ago

The readme talks about many aspects of the game being overridable via JSON specifications, but from the docs and the examples provided, I can only determine the name of a few goods and needs, and only a handful of attributes that can be changed.

It would be really helpful if there was a list of all of the specifications that can be changed, both what the file needs to be named and the names of the fields in the JSON itself.

I realize this would be difficult to maintain by hand and could change frequently as new features are added, so maybe this could be a script that gets run to export this from the game?

pzich commented 3 months ago

For others looking for this: It sounds like the current advice is to download AssetRipper, extract all of the assets from Timberborn.exe, and you will find the possible specifications and their values in <Export Dir>/Assets/Resources/specifications/