Do we want to add functionality to simulate what happens if obstacles change shape during the movement of the vehicle? E.g. while moving, more information becomes available and it turns out that a circular obstacle actually has a slightly larger/smaller radius.
Required adaptations:
Change environment.obstacles[].shape.radius to the new value
Call _prepare_draw() of obstacle.shape (to update self.plt_lines, and the environment plot)
These functionalities can maybe be implemented by extending the trajectories attribute, which allows the user to define obstacles which start to move at a certain time? Then the user can e.g. state that at time t=2s, the radius will get a new value. This would require adding radius as an attribute of signals.
When using only the Deployer, this functionality already works.
Do we want to add functionality to simulate what happens if obstacles change shape during the movement of the vehicle? E.g. while moving, more information becomes available and it turns out that a circular obstacle actually has a slightly larger/smaller radius.
Required adaptations:
These functionalities can maybe be implemented by extending the trajectories attribute, which allows the user to define obstacles which start to move at a certain time? Then the user can e.g. state that at time t=2s, the radius will get a new value. This would require adding radius as an attribute of signals.
When using only the Deployer, this functionality already works.