med-material / Whack_A_Mole_VR

Whack-A-Mole in VR
MIT License
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motorspace: alter placement and size #131

Closed bastianilso closed 3 years ago

bastianilso commented 3 years ago

Quote from Lars

Motor space size: I still believe that the default motor space is too small. I can play the entire game with my elbow on the chair rest and move my forearm 30 cm left-right. I think the default should be twice as big (4x the area) and then it can be calibrated smaller for patients with restricted movements. Also, the placement of left and right motor space on either side of the body midline does not encourage patients to cross their midline. At least when playing with one hand, I would like the patients to be encouraged to cross the midline to hit contralateral moles. I do not have any great idea on how to solve these issues, but I think we should schedule some time to discuss this.

bastianilso commented 3 years ago

pull request #133 tries to address the issues raised in here - however, note that enlarging the motor space does make them overlap when motorspace for both left and right hand are enabled. But let us as a starting point agree on the correct size and work from there.

IrisBrunner commented 3 years ago

Thanks Bastian

overlapping motor spaces are not necessarily a problem I think. Let's try it out.

Iris


Fra: Bastian Ilso @.***> Sendt: 8. april 2021 10:56:19 Til: med-material/Whack_A_Mole_VR Cc: Subscribed Emne: Re: [med-material/Whack_A_Mole_VR] motorspace: alter placement and size (#131)

pull request #133https://github.com/med-material/Whack_A_Mole_VR/pull/133 tries to address the issues raised in here - however, note that enlarging the motor space does make them overlap when motorspace for both left and right hand are enabled. But let us as a starting point agree on the correct size and work from there.

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