med-material / Whack_A_Mole_VR

Whack-A-Mole in VR
MIT License
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MotorSpace: Better visual feedbacks #166

Closed QuentinRoman closed 2 years ago

QuentinRoman commented 2 years ago

Create Animations when modifying the state of the MotorSpace to make the player have a better experience in game.

OOBPR1

New Animations:

Fix other issues in #157 :

  1. Z value of the MotorSpace is now correctly set.
  2. The MotorSpace is now visible between two states
  3. Added a Visual Indicator for the origin of the scene (Coordinates x:0; y:0)
hendrikknoche commented 2 years ago

what happens to the cursor/crosshair on the mole board when exiting the motor space? I cannot see it during the animation? Should it stay at the border or disappear completely?

bastianilso commented 2 years ago

@hendrikknoche it dissapears completely. I'm recalling we have evaluated alternative approach (stay at border) in prior implementations.

QuentinRoman commented 2 years ago

In the Unity Scene, we can find 3 parameters in the BubbleDisplay:

Scene Before Play Scene When Playing
image image
QuentinRoman commented 2 years ago

Color Indicator for Left and Right:

This affect the Motor Space, Targets and a new object around the controller to indicate to the player which controller correspond to which color

image

image

IrisBrunner commented 2 years ago

Really nice!

Iris


Fra: QuentinRoman @.***> Sendt: 19. januar 2022 12:08:59 Til: med-material/Whack_A_Mole_VR Cc: Subscribed Emne: Re: [med-material/Whack_A_Mole_VR] MotorSpace: Better visual feedbacks (PR #166)

Color Indicator for Left and Right:

This affect the Motor Space, Targets and a new object around the controller to indicate to the player which controller correspond to which color

[image]https://user-images.githubusercontent.com/48129386/150117330-d7a309d3-d976-417f-8316-9bebc011ce06.png

[image]https://user-images.githubusercontent.com/48129386/150117337-ba43bee3-9290-4536-bcd2-d4f9f1a4afb7.png

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bastianilso commented 2 years ago

Looks good and ready 🥂