Players complain that the transition from the black "Unity logo" to the bright white Whack-A-Mole VR environment, is a quite hard transition for the eyes. It would be nice if we could make a 1-2 second "fade" transition from black to white.
To do this, we will need to understand two things:
If we create a new scene in the Whack-A-Mole VR project, how do we create a "fade" from black to the scene camera?
Does the fade also work inside VR?
Can we then use the fade within Whack-A-Mole VR itself?
Players complain that the transition from the black "Unity logo" to the bright white Whack-A-Mole VR environment, is a quite hard transition for the eyes. It would be nice if we could make a 1-2 second "fade" transition from black to white.
To do this, we will need to understand two things: