med-material / Whack_A_Mole_VR

Whack-A-Mole in VR
MIT License
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HmdCalibration: Make instructions more clear and add fade-out #199

Closed bastianilso closed 1 year ago

bastianilso commented 1 year ago

Users are initially presented with a message saying they should hold the controller still which is managed by the HmdCalibration script. We should improve the initial user impression in the stage:

Below is a screenshot of a first iteration of a design I propose we could use as a starting point. (we may evaluate what drawing style would fit best). image

@Xav1204 the Calibration panel is currently not a prefab, it may make sense for you to export it as a prefab and update it there.

You can download the illustration shown in the screenshot here: person-resting-position.zip

Xav1204 commented 1 year ago

@bastianilso I don't find the script where you close the calibration panel. Can you tell me where I can find it please. Thanks in advance.

bastianilso commented 1 year ago

@Xav1204 It's called HmdCalibration.cs. If you search for the file name you should find it (in the Assets/folder)

bastianilso commented 1 year ago

@Xav1204 the closing happens through a Unity Signal. You can see this if you search for the game object which uses the HmdCalibration script.

Xav1204 commented 1 year ago

it's good, I find it. Thanks

hendrikknoche commented 1 year ago

@bastianilso should we include in the Readme some overview/structure that explains where to find the major building blocks (and which they are)? if so @Xav1204 could you fix that? Should we open a separate issue about this?

bastianilso commented 1 year ago

implemented in commit bb0bd44747495a4ed685734359c4ea310297ba38