Closed bastianilso closed 1 year ago
@bastianilso I don't find the script where you close the calibration panel. Can you tell me where I can find it please. Thanks in advance.
@Xav1204 It's called HmdCalibration.cs
. If you search for the file name you should find it (in the Assets/
folder)
@Xav1204 the closing happens through a Unity Signal. You can see this if you search for the game object which uses the HmdCalibration script.
it's good, I find it. Thanks
@bastianilso should we include in the Readme some overview/structure that explains where to find the major building blocks (and which they are)? if so @Xav1204 could you fix that? Should we open a separate issue about this?
implemented in commit bb0bd44747495a4ed685734359c4ea310297ba38
Users are initially presented with a message saying they should hold the controller still which is managed by the
HmdCalibration
script. We should improve the initial user impression in the stage:Below is a screenshot of a first iteration of a design I propose we could use as a starting point. (we may evaluate what drawing style would fit best).
@Xav1204 the Calibration panel is currently not a prefab, it may make sense for you to export it as a prefab and update it there.
You can download the illustration shown in the screenshot here: person-resting-position.zip