Creating a Fade-in / Fade-out effect for patient's and therapist's screens to awnser an issue due to a high difference of brightness between Unity starting logo and the actual game. For a smoother experience, the fade-in effect start with grey color (matching Unity starting logo), goes to black, then fades from black to normal.
LevelFaderScreen.cs has been removed and replaced by two differents scripts : LevelFaderPatientScreen.cs and LevelFaderTherapistScreen.cs
LevelFaderPatientScreen.cs has been added as a component to Camera game object ([camera rig]'s child).
LevelFaderTherapistScreen.c has been added as a component to [camera rig] game object. This script also disables the therapist UI while the fade-in/fade-out effects is running.
Creating a Fade-in / Fade-out effect for patient's and therapist's screens to awnser an issue due to a high difference of brightness between Unity starting logo and the actual game. For a smoother experience, the fade-in effect start with grey color (matching Unity starting logo), goes to black, then fades from black to normal.
LevelFaderScreen.cs has been removed and replaced by two differents scripts : LevelFaderPatientScreen.cs and LevelFaderTherapistScreen.cs
LevelFaderPatientScreen.cs has been added as a component to Camera game object ([camera rig]'s child).
LevelFaderTherapistScreen.c has been added as a component to [camera rig] game object. This script also disables the therapist UI while the fade-in/fade-out effects is running.