To make the user experience smoother, the fade in effect starts with grey color (matching Unity starting logo), goes to black color, then fades out from black to normal
The LevelFaderScreen.cs script has been removed and replaced by two different scripts : LevelFaderTherapistScreen.cs and LevelFaderPatientScreen.cs
LevelFaderTherapistScreen.cs enables the fade-in / fade-out effect for the therapist screen and is used as a component for [camera rig] game object
LevelFaderPatientScreen.cs enables the fade-in / fade-out effect for the patient screen and is used as a component for [camera rig]'s child object camera. This script also disables the therapist UI while the effect is still running, then when it is finished, enables the UI again.
To make the user experience smoother, the fade in effect starts with grey color (matching Unity starting logo), goes to black color, then fades out from black to normal
The LevelFaderScreen.cs script has been removed and replaced by two different scripts : LevelFaderTherapistScreen.cs and LevelFaderPatientScreen.cs
LevelFaderTherapistScreen.cs enables the fade-in / fade-out effect for the therapist screen and is used as a component for [camera rig] game object
LevelFaderPatientScreen.cs enables the fade-in / fade-out effect for the patient screen and is used as a component for [camera rig]'s child object camera. This script also disables the therapist UI while the effect is still running, then when it is finished, enables the UI again.