Closed bastianilso closed 1 year ago
@bastianilso I've made the tests on GazeDemo and in the Whack a Mole project and at first sight, this seems correct. Indeed, the prefab are the same that the version that we have. So, we have to change anything in the mainscene. The only thing that change are variable values and code logic in two files.
@bastianilso The pupilLab upgrade is a success. The latest version of pupilLab works with every Unity version from the 2018.4
resolved with #231
Similar to the SteamVR upgrade, we need to investigate if it is possible to upgrade our eye tracking system to the latest version, so we can benefit from improved accuracy.
@Xav1204 can you check whether it's possible for us to upgrade to the latest version of Pupil Labs HMD-eyes plugin?
https://github.com/pupil-labs/hmd-eyes/releases
I would like you to test also whether eye tracking still works:
You can see how the calibration procedure works in this older video: https://www.youtube.com/watch?v=2d5cQzJbUag