Open bastianilso opened 1 year ago
I think it would already be helpful enough if an arrow indicated the direction to move back.
Iris
Fra: Bastian Ilso @.***> Sendt: 20. april 2023 10:16 Til: med-material/Whack_A_Mole_VR Cc: Subscribed Emne: [med-material/Whack_A_Mole_VR] Cursor: Move along edges of the board (Issue #250)
We are re-thinking the feedback of the Whack-A-Mole cursor. Several directions are possible.
Below is Lars proposal:
Cursor: I find it more intuitive, that the cursor gets stuck on the edge of the board, when leaving the motor space, though a more dynamic version of this could be even more helpful. I imagine something like this: [image]https://user-images.githubusercontent.com/3967945/233302992-65e9583c-f8aa-445e-b5b0-f18a79dd83c7.png
[https://user-images.githubusercontent.com/3967945/233302992-65e9583c-f8aa-445e-b5b0-f18a79dd83c7.png]
We also discussed a different version where moving the cursor towards the edge creates some kind of "slow/sticky" area.
Initial implementation:
Further additions will depend on the level of complexity we want to introduce, especially considering that we have 4 cursors already (LR+LR mirrrored).
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commit e7ee1310cd6752ded438ec26849ca1125f5fa894 implements rubber clipping - when moving beyond boundaries, movement is slowed down.
I will add a few additional complimentary signifiers, to help track the cursors current position.
four latest commits adds an arrow indicator animated from the targets position back to the wall, indicating the direction of movement needed every 2 seconds.
I will try to stabilize the behavior to work with the treatment programs across all therapy sessions tomorrow.
We are re-thinking the feedback of the Whack-A-Mole cursor. Several directions are possible.
Below is Lars proposal:
We also discussed a different version where moving the cursor towards the edge creates some kind of "slow/sticky" area.
Initial implementation:
Further additions will depend on the level of complexity we want to introduce, especially considering that we have 4 cursors already (LR+LR mirrrored).