med-material / Whack_A_Mole_VR

Whack-A-Mole in VR
MIT License
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Speed-Distance-Time Experiment: Implement Operation-, Action- and Task-level feedback #261

Open bastianilso opened 1 year ago

bastianilso commented 1 year ago

For the upcoming experiment, we are trying to understand what microinteractions create effective training environments in exergames. For that we need a range of different behaviors we can test against one another.

Here is a summary of the proposal scope:

Involved Entities:

Levels:

Information Channels:

One obvious limitation is that we won't be able to test every combination of entity × level × information channel. However, the plan is to test each information channel and then choose specific pairs of entities and levels. The argument being that although all combinations are possible, not all combinations necessarily make sense. What makes sense, has to do with how the actors relate to the user's interactions at any given level. For example, using the mole for operation-feedback using speed as information channel, while technically possible, makes less sense because the player is manipulating the cursor in real-time, not the mole.

Thus the following mappings are used:

Status:

Remaining Todos:

bastianilso commented 1 year ago

note to self:

Speed at the "Operation"

Speed and moving averages:

other approaches might result in normal distribution curves and upper/lower quartiles, which is a can of worms im not sure i want to open, if a simple option can do the job.

MadsKastberg commented 1 year ago

Here´s 4 sound effects that I made that you can use as you like. Feel free to dump them if they dont match your desired goal! These are 4 very different sounds, but the common theme is that they should all loop seamlessly.

Seamless audio loops.zip