Closed jonathanex closed 7 years ago
As long as the call is done inside the Ads plugin, I really don't foresee any effects. I'll be happy to review your PR if you submit it. Thanks
Closing issue since fix has been merged
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Hi,
The update in 2.2.1 to stop interacting with progress/jump buttons while an ad is playing is great - but I think there may be an issue when used with the Jump Forward plugin too.
As the code to disable the buttons runs as part of the function adsPrerollStarted, it's possible before you start playing to press the 'Jump Forward' button, and it'll start playing further in (or skip the ad completely if its duration is less than your jump forward).
From a quick bit of testing - if the disable code is moved slightly earlier into the adsStartPreroll function, it seems to work fine but I don't know if this would have any other affects.
Happy to make a branch and submit a pull request for this if you'd like.