issues
search
medrimonia
/
PFA-Nethack
0
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
[Replay] NH_MM_REPLAY might be a path instead of an int
#22
medrimonia
opened
11 years ago
0
[Specific mode]Game should stop once the door has been found
#21
medrimonia
opened
11 years ago
0
Semaphore access isn't granted when a process is killed
#20
medrimonia
opened
11 years ago
0
Keep track of end of game reason in database
#19
medrimonia
opened
11 years ago
0
There's still traps on door that insta-kill
#18
medrimonia
opened
11 years ago
0
SCORR and SDOOR are not counted as walkable
#17
medrimonia
closed
11 years ago
0
Time allowed each turn to a bot should be limited
#16
medrimonia
closed
11 years ago
1
Handling repartition of processing time
#15
medrimonia
closed
11 years ago
1
Invalid moves are not counted as moves
#14
medrimonia
closed
11 years ago
1
Glyph are not always what we defined
#13
medrimonia
closed
11 years ago
1
Too many files are copied in running games
#12
medrimonia
closed
11 years ago
1
Strange move after a door explode
#11
medrimonia
opened
11 years ago
1
No way out from certain levels ?
#10
medrimonia
closed
11 years ago
1
Some doors seems neither openable nor forceable
#9
medrimonia
opened
11 years ago
0
Bots should try to connect more than once
#8
medrimonia
closed
11 years ago
1
Make submit game an unique transaction
#7
medrimonia
closed
11 years ago
1
GameRunner hardref
#6
medrimonia
closed
11 years ago
1
Improve database
#5
medrimonia
closed
11 years ago
2
Handle indentation
#4
medrimonia
closed
11 years ago
1
Write doc
#3
medrimonia
closed
11 years ago
0
Verify Makefile dependency
#2
medrimonia
closed
11 years ago
1
Segfault in create_table with create_level.patch
#1
shazame
closed
11 years ago
2