Closed itsmeaddof123 closed 3 years ago
i think the proper way is to close when a player leaves and not just check validity
It already does close when a player leaves, but sometimes it tries to use the player object in the tick before it closes which causes the error, so this IsValid check is just for that short span of time
Some players were getting errors here (see https://imgur.com/a/qaZQRDJ) so I just added an IsValid check each time pluto.trade.Other is used.