Changed the length of quest reward message when there's a ModMin and ModMax
Balanced some quest progress requirements. I initially made them a bit longer than I thought would be needed so that I could reduce as necessary.
Turned Final Fight into a weekly since it seems to fit better there.
Hopefully fixed Traitor Tracker. I believe the issue was that the quest checks for the dna owner on PlayerDeath, but the dna switches from the killed player to their body in OnPlayerDeath which is called first.
Fixed The Greater Good. It used ipairs but the table sometimes had missing values since the player might not used all 4 sacrifice slots so I switched it to pairs. Also, I made it so shards can be used in the quest otherwise it was needlessly tedious.
I had to merge your halloween quest stuff so my visual studio code/github connection stopped freaking out