Adds the maraca man himself, cuban pete, and makes quests slightly more worth it.
Additions:
Cuban Pete Weekly: Rightfully end players(45-60) with explosives! Frag out!
Changes:
Quests are now 2 hourlies, 2 Dailys, and 1 Weekly.
You get 2 tomes instead of one from dailies.
Acidics and plutonics from dailies are now 5(from 3)
Refined:
Hourly 1>5
Daily- 5>25
Weekly- 50 >75
Orange and Blue eggs can now be found in hourlies (from dailies)
You can now get 2 hands from an hourly
You can now get 50 droplets from an hourly
You can now get 5 dice from an hourly
"Inevitable" rewards are now 50% more common from hourlies
You can no longer get tomes from weeklies.
You can no longer get stardust from weeklies
Hourlies refresh every 10 minutes, up from 7.5
Dailies refresh every 4 hours, down from 6
Weeklies refresh every day, down from 2
Cuban Pete is just incinerator but harder to do, so I don't think we need that one.
The quest reward and quest cooldown edit I "manually merged" into my own branch so me closing this isn't saying no, I just put them in a different branch.
Adds the maraca man himself, cuban pete, and makes quests slightly more worth it.
Additions: Cuban Pete Weekly: Rightfully end players(45-60) with explosives! Frag out! Changes: Quests are now 2 hourlies, 2 Dailys, and 1 Weekly. You get 2 tomes instead of one from dailies. Acidics and plutonics from dailies are now 5(from 3) Refined: Hourly 1>5 Daily- 5>25 Weekly- 50 >75 Orange and Blue eggs can now be found in hourlies (from dailies) You can now get 2 hands from an hourly You can now get 50 droplets from an hourly You can now get 5 dice from an hourly "Inevitable" rewards are now 50% more common from hourlies You can no longer get tomes from weeklies. You can no longer get stardust from weeklies Hourlies refresh every 10 minutes, up from 7.5 Dailies refresh every 4 hours, down from 6 Weeklies refresh every day, down from 2