This basically permits the mapping of one space to another space. And creating the resulting matrix for that. These are affine transformations since by definition SVG does not support perspective values in their 3x2 matrix. We generally assume we have affine transformations and ignore non-zero values in the Perspective_xPerspective_y values.
This basically permits the mapping of one space to another space. And creating the resulting matrix for that. These are affine transformations since by definition SVG does not support perspective values in their 3x2 matrix. We generally assume we have affine transformations and ignore non-zero values in the
Perspective_x
Perspective_y
values.