Closed Def-Try closed 1 year ago
This seems pointless. Why not move the whole map in blender instead?
maybe not just maps? or duplication of maps on random positions?
currently the obj loader does not support collision on multiple map models
your code isnt terrible, but it doesnt really work currently in the way you think it will work
ill leave it open since it seems like i need to add this as an option at some point
(also.. if you are going to modify vertex position dont do it when parsing the faces do it when parsing the vertexes)
I tested it and seems like collision works in 50% of parses, so I was already thinking that it is not gonna work that easy.
A custom matrix has been implemented allowing for custom scale, rotation, and translation so this is obsolete
Thanks for "suggesting" though!
i am sorry if this is worse than i thought, but parser needs world offset if we want to make infmaps with cities or something like that