Closed Mrleplayz closed 1 year ago
I've realized that since source water won't be possible on infmap, there's no reason to continue working on it, even though it is a rendering issue as opposed to a physics issue. but again, since the problem doesn't replicate on infmap type of water, it probably isn't worth looking into this.
Map: https://steamcommunity.com/sharedfiles/filedetails/?id=2978152236
Water (in chunks next to the chunk the player resides in) renders behind everything else. Happens with any props, entities, holos, meshes. Source water is a black box as is so I can't blame anyone if this won't/can't be fixed.
While in the same chunk:
While in different chunk: