Open onslaught97 opened 8 months ago
multi-chunk bullet detouring isn't implemented because shooting into the sky would recursively cause a crash
as for particles.. I cannot detour those
shooting into the sky would recursively cause a crash
Wouldn't a bullet travel chunk limit be possible?
Particles don't seem to carry over to other "chunks" in the map (e.g if you throw a grenade into another chunk you don't see the explosion). Same thing goes for bullets, if you try to snipe someone in another chunk, the bullet doesn't reach them.