meh / rust-ffmpeg-sys

moved to meh/rust-ffmpeg
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Add motion_vector.h to binding generation #47

Closed retrry closed 7 years ago

retrry commented 7 years ago

Fixes https://github.com/meh/rust-ffmpeg-sys/issues/46

@meh I think we need a strategy here. Do I add all .h files from ffmpeg to binding generation so that all structures become available or add bit by bit like this, what is needed? In first pull request I've added only those structures, which were used by rust-ffmpeg.

meh commented 7 years ago

I think it makes sense to add all of it and exclude what breaks if anything, after that I'll publish a new version so ffmpeg doesn't break.

retrry commented 7 years ago

I will try to look into this tomorrow or day after that. Maybe you could merge this PR, so it would fix #46 for @the8472 and I will create another one with all added headers.

And other question - how should I test Travis? I see that it is failing, probably because missing clang or something like that.

retrry commented 7 years ago

Superseeded by: https://github.com/meh/rust-ffmpeg-sys/pull/49