Closed Klonoa88 closed 3 years ago
it's probably because the grounds are being grouped and when using "top ground" - "64x64" gives this problem, the advantage of grouping is that it increases performance, since I ask to draw the same ground only once, I can take that away, but there will be a decrease in performance, just to fix those edges that are between these types of ground, which is rare.
I can put a flag to enable/disable this.
I can put a flag to enable/disable this.
Yes do that :) Because it does not look good ingame as it does now
it's probably because the grounds are being grouped and when using "top ground" - "64x64" gives this problem, the advantage of grouping is that it increases performance, since I ask to draw the same ground only once, I can take that away, but there will be a decrease in performance, just to fix those edges that are between these types of ground, which is rare.
Where in the code is this piece so I can do some research myself?
Could you send me the part of this map and the location?
because I want to try to fix without putting a flag to disable and enable, if not possible, then I put and you test.
If you use borders itemid 8129, 8130, 8131, 8132, 8125, 8126, 8127, 8128 and more on tiles stonewall exemple itemid 5640, 5639, 5648, 5645, 5646 and more it does not draw in the correct order.
In game image Here Mapeditor image Here
Update: It's not just the red earth borders that draws wrong. It's all borders that have this Patterns Here
Hope you understand what I mean by my description; P