An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize
When moving a character "behind" an object, the character appears "on" the object until the movement animation ends.
The bug occurs when we create, for example, a "wall" 2 sprites height and 1 sprite width (in object builder).
The problem does not occur when we create a "wall" 2 sprites height and 2 sprites
width (in object builder).
What OS are you seeing the problem on?
Windows
Code of Conduct
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Priority
Low
Area
What happened?
When moving a character "behind" an object, the character appears "on" the object until the movement animation ends. The bug occurs when we create, for example, a "wall" 2 sprites height and 1 sprite width (in object builder). The problem does not occur when we create a "wall" 2 sprites height and 2 sprites width (in object builder).
What OS are you seeing the problem on?
Windows
Code of Conduct