An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize
When clicking on the button to change chat mode, it wasn't working.
Chat mode wasn't beind save by the settings.
On first login, you always had chat enable and had to press enter twice to make it work.
Esc didn't disable chat.
Behavior
Actual
When clicking on the button to change chat mode, it wasn't working.
Chat mode wasn't being save by the settings.
On first login, you always had chat enable and had to press enter twice to make it work.
Esc didn't disable chat.
Expected
When clicking on the button to change chat mode it should change the text and disable/enable chat.
Chat mode should be saved on the settings
Esc disables chat.
Fixes
No Issues on Github.
Type of change
[x] Bug fix (non-breaking change which fixes an issue)
How Has This Been Tested
Open client, login, enable/disable chat.
Close client, open client again, chat should be the same accordingly to the last settings.
Description
When clicking on the button to change chat mode, it wasn't working. Chat mode wasn't beind save by the settings. On first login, you always had chat enable and had to press enter twice to make it work. Esc didn't disable chat.
Behavior
Actual
When clicking on the button to change chat mode, it wasn't working. Chat mode wasn't being save by the settings. On first login, you always had chat enable and had to press enter twice to make it work. Esc didn't disable chat.
Expected
When clicking on the button to change chat mode it should change the text and disable/enable chat. Chat mode should be saved on the settings Esc disables chat.
Fixes
No Issues on Github.
Type of change
How Has This Been Tested
Open client, login, enable/disable chat. Close client, open client again, chat should be the same accordingly to the last settings.
Test Configuration: