mehah / otclient

An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize
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Monsters sprite blinking #828

Open leoddias opened 1 month ago

leoddias commented 1 month ago

Priority

High

Area

What happened?

Using 13.32 assets files from Cip client.

Some monsters like Scarab, Squirrel, Elf arcanist is blinking. Branch main: debug_X4wYUXT0nJ

What OS are you seeing the problem on?

Windows

Code of Conduct

luanluciano93 commented 1 month ago
leoddias commented 1 month ago

@luanluciano93 Canary 13.32 main branch Assets from 13.32 cip client...

No erros in OTC log so far, some times i got the following but idk if is related to this issue: image

leoddias commented 1 month ago

Also, sometimes it happens with tiles

tile_black

Wirless commented 3 weeks ago

there is flags for stuff in sprite and dat for monsters to have idle frames and walking maybe look into that?

for the tiles uhm directx9 and opengl?

leoddias commented 2 weeks ago

@Wirless tested in both directx9 and opengl... Idk about flags, I just copied assets from the original cip client.