Closed ahmedmazari-dhatim closed 7 years ago
The problem is solved as follow :
remove *
in args
:
originDataset = dataset.lmdbDataset(originPath, 'abc', *args)
Becomes :
originDataset = dataset.lmdbDataset(originPath, 'abc', args)
I have removed convert_dataset.py
.
@meijieru , so there will be no way to run the code with a variable size images ?
You could sort dataset when create dataset.
when i run this code i get following error... the code is given below error.. pls help thank you
Traceback (most recent call last):
File "C:/Users/bleh/PycharmProjects/spaceWar/space.py", line 123, in
import os import random
import turtle turtle.fd(0) turtle.speed(0) turtle.bgcolor("black") turtle.ht() turtle.setundobuffer(1) turtle.tracer(1) class Sprite(turtle.Turtle):
def _init_(self, spriteshape, color, startx, starty):
turtle.Turtle._init_(self, shape = spriteshape )
self.speed(0)
self.penup()
self.color(color)
self.fd(0)
self.goto(startx, starty)
self.speed = 1
def move(self):
self.fd(self.speed)
if self.xcor() > 290:
self.setx(290)
self.rt(60)
if self.xcor() < -290:
self.setx(-290)
self.rt(60)
if self.ycor() > 290:
self.sety(290)
self.rt(60)
if self.ycor() < -290:
self.sety(-290)
self.rt(60)
def is_collision(self, other):
if (self.xcor() >= (other.xcor() - 20)) and \
(self.xcor() <= (other.xcor() + 20)) and \
(self.ycor() >= (other.xcor() - 20)) and \
(self.ycor() <= (other.xcor() + 20)):
return True
else:
return False
class Player(Sprite): def init(self, spriteshape, color, startx, starty): Sprite.init(self, spriteshape, color, startx, starty ) self.speed = 4 self.lives = 3 def turn_left(self): self.lt(45)
def turn_right(self):
self.rt(45)
def accelerate(self):
self.speed -= 1
def decelerate(self):
self.speed -= 1
class Enemy(Sprite): def init(self, spriteshape, color, startx, starty): Sprite.init(self, spriteshape, color, startx, starty ) self.speed = 6 self.setheading(random.randint(0,360))
class Missile(Sprite): def init(self, spriteshape, color, startx, starty): Sprite.init(self, spriteshape, color, startx, starty ) self.speed = 20 self.status = "ready" self.goto(-1000, 1000) def fire(self): if self.status == "ready": self.goto(player.xcor(), player.ycor()) self.setheading(player.heading())
self.status = "firing"
def move(self):
if self.status == "ready":
self.goto(-1000, 1000)
if self.status == "firing":
self.fd(self.speed)
#Border check
if self.xcor() < -290 or self.xcor() > 290 or \
self.ycor()< -290 or self.ycor()> 290:
self.goto(-1000, 1000)
self.status = "ready"
class Game(): def init(self): self.level = 1 self.score = 0 self.state = "playing" self.pen = turtle.Turtle() self.lives = 3
def draw_border(self):
#Draw border
self.pen.speed(0)
self.pen.color("white")
self.pen.pensize(3)
self.pen.penup()
self.pen.goto(-300, 300)
self.pen.pendown()
for side in range(4):
self.pen.fd(600)
self.pen.rt(90)
self.pen.penup()
self.pen.ht()
game = Game()
game.draw_border()
player = Player('triangle' , 'white' , 0 , 0) enemy = Enemy("circle" , "red", -100, 0) missile = Missile("triangle", "yellow", 0, 0)
turtle.onkey(player.turn_left, "Left") turtle.onkey(player.turn_left, "Right") turtle.onkey(player.turn_left, "Up") turtle.onkey(player.turn_left, "Down") turtle.listen()
while True: player.move() enemy.move()
#check for a collision with the player
if player.is_collision(enemy):
x = random.randint(-250, 250)
y = random.randint(-250, 250)
enemy.goto(x,y)
#check for a collision between missile and the enemy
if missile.is_collision(enemy):
x = random.randint(-250, 250)
y = random.randint(-250, 250)
enemy.goto(x,y)
missile.status = "ready"
player = Sprite("triangle", "white", 0, 0)
delay = raw_input("Press enter to finish. >")
Hello, to run convert_dataset.py l give the path to the output of
create_dataset.py
which are data.mdb and lock.mdbWhen l execute
convert_dataset.py
l get the following error :