mekanism / Mekanism-Feature-Requests

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A way to power solar neutron activators at night #113

Open MattFrags opened 4 years ago

MattFrags commented 4 years ago

Describe the the feature you'd like A way to power solar neutron activators at night

Describe alternatives you've considered Building 6-7 evaporation towers and try to produce so much tritium as reserves so the reactor could run on the reserve at night, but turns out anything above 2 as fuel injection rate will drain any amount of reserves in an instant.

Additional context Maybe RF powered neutron activators, that would be NICE

Tahakk commented 4 years ago

you might want to create some buffer so that it can hold over night, take it as a mechanics

Troodontid commented 4 years ago

A better idea would be to have “neutron irradiation chambers” that can be placed inside fission reactors to absorb some of the neutron flux and make tritium from exposing lithium to that flux.

KhanMaytok commented 2 years ago

Just modify two lines in the solar neutron entity file and recompile it

zyxkad commented 1 year ago

My idea is antimatter powered light, can emit large amount of light which can let solar things work

Radon8472 commented 1 year ago

Maybe a cool idea would be anything that could "store" sunlight over day, and can release it at night.

Would be a cool mechanic even because it would be useable with other solar powered tools and mods

kienerxyzzy commented 3 months ago

My idea is antimatter powered light, can emit large amount of light which can let solar things work

That would be too late-game, though I think I may agree with your idea. My idea is to just add an UV light that requires so much energy that you need antimatter to run it, or maybe it just takes more energy, IDK

kienerxyzzy commented 3 months ago

My idea is antimatter powered light, can emit large amount of light which can let solar things work

That would be too late-game, though I think I may agree with your idea. My idea is to just add an UV light that requires so much energy that you need antimatter to run it, or maybe it just takes more energy, IDK

Correction: that would be wrong, UV light doesn't readiate neutrons, but please allow you to get neutrons from fission and fusion(deuterium + tritium -> helium + 1 neutron)

kienerxyzzy commented 2 months ago

My idea is antimatter powered light, can emit large amount of light which can let solar things work

That would be too late-game, though I think I may agree with your idea. My idea is to just add an UV light that requires so much energy that you need antimatter to run it, or maybe it just takes more energy, IDK

Correction: that would be wrong, UV light doesn't readiate neutrons, but please allow you to get neutrons from fission and fusion(deuterium + tritium -> helium + 1 neutron)

Another idea: polonium and plutonium radiates neutrons and decay note: remember to make it return lead as output, cause lead is stable btw

Radon8472 commented 2 months ago

Another idea: polonium and plutonium radiates neutrons and decay note: remember to make it return lead as output, cause lead is stable btw

I think this is to far away from reality. Because plutonoium has a half-life-time of 24.110 years... what means during ingame time it would practically never convert to lead

And further, I dont see how this could solve the request of this issues title

zyxkad commented 2 months ago

However, there is never reality in minecraft

Radon8472 commented 2 months ago

However, there is never reality in minecraft

That is true, but mekanism tries to be close to reality and making plutonium transform to lead is far away from that.

And the main point, I dont see how the request of the autor of this issue could be solved by this

kienerxyzzy commented 2 months ago

Another idea: polonium and plutonium radiates neutrons and decay note: remember to make it return lead as output, cause lead is stable btw

I think this is to far away from reality. Because plutonoium has a half-life-time of 24.110 years... what means during ingame time it would practically never convert to lead

And further, I dont see how this could solve the request of this issues title

solar neutron activator uses nutron radiation from sun, so it uses neutrons. You know what I mean.

kienerxyzzy commented 2 months ago

Just modify two lines in the solar neutron entity file and recompile it

You're acting like we know how to do that and we actually dont

Radon8472 commented 2 months ago

solar neutron activator uses nutron radiation from sun, so it uses neutrons. You know what I mean.

If you focus on the "how we can get neutrons" part, I would think on the fissel reaktor....

E.g. that you add one more output, or any new device, would could collect free neutrons from the reaktor

kienerxyzzy commented 1 month ago

solar neutron activator uses nutron radiation from sun, so it uses neutrons. You know what I mean.

If you focus on the "how we can get neutrons" part, I would think on the fissel reaktor....

E.g. that you add one more output, or any new device, would could collect free neutrons from the reaktor

Another Idea: Using polonium/plutonium as a catalyst (because they don't decay that fast)

kienerxyzzy commented 1 month ago

However, there is never reality in minecraft

That is true, but mekanism tries to be close to reality and making plutonium transform to lead is far away from that.

And the main point, I dont see how the request of the autor of this issue could be solved by this

radioactive elements radiate stuff like alpha particles and neutrons. So they radiate neutrons, and you know what I mean.

kienerxyzzy commented 1 month ago

solar neutron activator uses nutron radiation from sun, so it uses neutrons. You know what I mean.

If you focus on the "how we can get neutrons" part, I would think on the fissel reaktor....

E.g. that you add one more output, or any new device, would could collect free neutrons from the reaktor

fusion reactors as well, as I said earlier in this thread:

...but please allow you to get neutrons from fission and fusion(deuterium + tritium -> helium + 1 neutron)