mekanism / Mekanism-Feature-Requests

All enhancements and feature requests for Mekanism (for current and future releases) should go here.
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Combat modules for MekaTool #535

Open Catomax262 opened 1 year ago

Catomax262 commented 1 year ago

Describe the feature you'd like

We have the flamethrower, and the electric bow, but i feel like those for combat are kinda static and limited. Well, at least the electric bow because it just shoots fire arrows. The flamethrower is a good combat weapon, but i feel it works more as a firestarter than a enemy destroyer.

Knowing that you're basically invincible with the MekaSuit and Netherite swords/arrows are basically obsolete at this point, we could use the advantage of the MekaTool to add new combat-focused modules to it.

  1. Flamethrower Unit: Yes. Merging a flamethrower on the MekaTool would make a good module. You can use the flamethrower to burn blocks and then mine them efficiently. A downside would be that it would have very limited hydrogen tank size.
  2. Fireball Unit: You could shoot explosive fireballs. Would seem like a nice weapon and can double as a mining tool. It would need a special fluid, preferably a condensate of fireballs that isn't lava.
  3. Taser Unit: You can shoot taser bolts to paralyze targets using the tool's energy.
  4. Laser Bolt Unit: Considering the tool's mecha arm appearance, and knowing that there's a laser protection module for the MekaSuit, you could have a portable laser in your MekaTool. However, its block-breaking ability would be significantly lowered due to the tool's normal ability to mine already existing.

Describe alternatives you've considered

None, i forgot

Additional context

n/a