mekanism / Mekanism-Feature-Requests

All enhancements and feature requests for Mekanism (for current and future releases) should go here.
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Zooming Module Upgrade for Meka-Suit Helmet! #547

Open CodeLabsCEO opened 1 year ago

CodeLabsCEO commented 1 year ago

Describe the feature you'd like

The Zooming Module should work by using a high definition camera to craft the module which with you can press z to zoom in (Kind of like Optifine)

Using the camera to zoom in fits within the Mekanism theme of doing things and i think it would be a great idea to make it end game by adding anti matter to the recipe, make the module non stackable and give us the option to adjust the zooming distance.

😊

Describe alternatives you've considered

Optifine makes forge crash!

Additional context

No response

beholderface commented 1 year ago

Why should a zoom module cost antimatter when it's just a variable-zoom spyglass (a vanilla item made with 2 copper and a single amethyst shard) integrated into the helmet

CodeLabsCEO commented 1 year ago

Why should a zoom module cost antimatter when it's just a variable-zoom spyglass (a vanilla item made with 2 copper and a single amethyst shard) integrated into the helmet

The reason it should have antimatter is because it will be non stackable and it should provide for various adjustable magnification levels, maybe max like 48x?

Of course you can make it more logical & technical by making the module stackable which the more you stack the more zooming you get, and removing antimatter from the recipe which you would replace with a high range lense to justify the long range of zooming distance.

But in my opinion such a module should be non stackable which is my justification for the usage of antimatter.