Closed ghost closed 9 years ago
This would be a welcome addition as I currently have 72 generators and am about to expand to 96. My computer hates that part of my world.
Cathode said: This would be a welcome addition as I currently have 72 generators and am about to expand to 96. My computer hates that part of my world. IT WILL BE EXTERMINATED!
Done.
I think I'm getting a server crash from this patch. :(
Server crashes with: Caused by: java.lang.NoSuchFieldError: enableAmbientLighting
This had a major server crash issue. Because client only code was called on the server.
Bit it was fixed in a later build. So you are not running the latest build. Try update to the latest build. That should solve your problem :-)
Thanks. :)
Hi!
I have a nice idea for a new feature for Mek. :) It will be good for users with slow computers, for users that playing on big modpacks with a lot of mods...
This feature allows to change a level of ambient light from generators, you also can disable it by chaning a AmbientLighting=true to AmbientLighting=false in Mek's settings.
Minecraft with disabled ambient light from generators works really better (On slowly computers or on a big modpack/high minecraft settings).
I modified 2 classes and I created 1 class.
Modified classes:
mekanism.generators.client.GeneratorsClientProxy
mekanism.generators.common.block.BlockGenerator
New classes:
mekanism.generators.client.MekanismGeneratorsClient
It adds 2 new options to config/Mekanism.cfg:
AmbientLighting=true/false AmbientLightingLevel=0-15
I tested it and it works fine!
Thanks. :)