mekanism / Mekanism

A mod for Minecraft
MIT License
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Wind Turbine animation not scaling with power output #2323

Closed BBoldt closed 9 years ago

BBoldt commented 9 years ago

Hi, so I've nerfed wind Turbines a bit in the configs. Problem is, they look terrible ingame because they move so slowly.

This is a minor issue, but it bugs me.

If you could make it so the windmill is going really fast at whatever the max power is set at, that would be perfect.

mSt3in commented 9 years ago

That animation was/is hard to deal with, especial with many of them near by. Lag trap.

I'd like to suggest changing the animation to a semi-transparent disc-like thing and put that in front of it - that kind of effect might have the appearance of blades moving fast...without rendering the actual movement.

aidancbrady commented 9 years ago

The Wind Turbine animation doesn't rely at all on power output/generation, no matter what the generation level is set at it will still spin faster when at higher Y coordinates.

Though I won't change the animation, maybe I'll add a config to disable the spinning.

EDIT: It looks like the multiplier algorithm was actually recently changed. I've changed the wind turbine's spinning algorithm to change based on height alone.

mSt3in commented 9 years ago

Though I won't change the animation, maybe I'll add a config to disable the spinning.

This would be much appreciated! Thank you! :)